3 Pokemon Titles That Failed to Receive the Love They Warranted

Following a taste of global harmony courtesy of Pokemon Go, it's beyond doubt that the creature-catching series is about as popular gaming titles around. The iconic Pikachu is just as identifiable as Disney's mascot, perhaps even more. The ongoing excitement surrounding trading card values guarantees almost daily Pokémon news stories. It would be difficult to find a pocket monster game that failed to move at least a few million units. Even, unofficial Pokémon games achieve popularity annually.

However in spite of that ubiquity and popularity, some Pokémon games that are totally underappreciated. These represent games that failed to receive their proper due, or were buried by the hype of the mainline series. These are Pokémon games stuck on doomed platforms or services, or were early forays onto different formats. They're often also Pokémon games that might have blossomed if they had received follow-ups or contemporary re-releases. With these criteria in mind, we won't be offering just one more reminder for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're going beneath the surface.

Still, you may already know about these Pokémon games. So, before rearranging your glasses and typing 'Well,' let us just agree that these are Pokémon games for those possessing refined tastes, shall we?

Pokemon Ranch: The Chill Precursor

Too many Pokémon games emphasize the combat aspect of the series, and not nearly enough of them highlight the ordinary realities that would come with living with a pet. Sure, modern titles include minor mechanics like these in modern games—players may play with your monsters in camps. But I am longing for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Nintendo Wii is not that game. The downloadable-only title is best seen as the antecedent to Pokémon Home; that is, as a repository to store monsters from various titles. Critical reception from its release said Ranch was a poor if not truly ugly game. I'm not here to dispute these notions, but it compels me to say Ranch might be the closest we've come to a everyday life Pokémon game.

As the name suggests, the game takes place on a ranch where your personal Miis—imagine this—simply hang out with your Pokémon pals. The activities with Pokémon were basic, and a lot of the draw was watching what your monsters might do when they're not being forced into battle. In a just world, Pokémon Ranch would have been the start of a beautiful franchise built on the simple pleasures of coexisting with a small creature. But since The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will not get a Pokémon Ranch game realized to its complete potential. I'd say 'help us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is just as much a puzzle game as it is a life sim.

Ranch came out long before Stardew Valley sparked the enduring trend of cozy games. It was prior to the proliferation of idle games, and the Let's Play popularization of viewing games you aren't actively controlling. Many never realized that Ranch's proposal to observe your creatures as much as you interact with them didn't mask a lack of substance. In actuality, Ranch's meticulous design was so remarkable, a live stream dedicated to broadcasting the game continuously. The streamer who runs the channel maintains that, after nearly two decades of playing the game, he still has not seen all that is in it. Recognition for Pokémon Ranch: no one understood you in 2008.

Pokémon Duel: The Tactical Board Game Lost

Are you aware that Pokémon once had an official board game with action figures? Pokemon Duel was the 2016 attempt to digitize the tabletop experience in a more accessible form. Duel was also, sadly, one of Pokémon's first forays into the world of freemium phone games. Duel had the hallmarks of a gacha title where players could pay to win—and there was incentive to do so, given the lengthy grind for new figures.

These poor design choices masked a sad truth: Pokémon Duel was an excellent tactical game with Duel today. "Words cannot describe how much I loved and miss this game," a YouTube comment states, seven years after Duel's servers were pulled. "Honestly I think this game was better than TCG Pocket in terms of depth, approachability, game design, and features in general," another commenter declared. "I truly believe if it came out now people would be playing it more than GO and Pocket together."

Regrettably, Duel's early release was marred by connectivity problems. Bugs, alongside Duel's predatory business model, gave people little reason to return. Should a revival occur, The Pokémon Company decided to revive this franchise, I'm still not certain things would end better. The unusual game board made for a great tactical experience for the few folks who played Duel, but that playing field is also a daunting eyesore.

Pokemon: Magikarp Jump: The Whimsical Gem

Image from the game
Select Button/Magikarp Jump

Man, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a premise so silly, it was verging on internet meme. And when we're dealing with a franchise where trainers venture forth with a team of useless monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.

In Magikarp Jump, the player is tasked with breeding the ultimate version of the notorious fish. I'm not talking about a Magikarp that can kick your butt. These are 'Magikarp raised to enter contests to see who can jump the highest. One drawback is how Magikarp Jump, like many phone games, requires the player to pause before they can train their Magikarp further. But it is evident throughout the experience that the developers loved and understood the community love around Magikarp.

Nowhere was this more evident than in Jump's merciless random events, where your Magikarp was as likely to raise its stats as it was to get snatched by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also experimented with other things I wish the core series would do, like offering a diverse range of the same type of monster. I know it's not feasible for any Pokémon game to have dozens of variations for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a especially sophisticated or profound game, but the kernels of genius were there. Sharply written events with unpredictable results that permanently influence how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the running when Game of the Year season rolls around.


Given dozens of core games and derivative titles, it's probable that I omitted that one Pokémon game you absolutely adore but contend that too few people played. I know that some people remember games like Pokemon Ranger or Pokemon Pinball with affection notwithstanding argu

Thomas Ward
Thomas Ward

Liam Voss is a writer and urban enthusiast exploring the intersection of technology and city living.